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by Isabel Attyah Flower, Marina Garcia-Vasquez, and 2 more
Collector #1
"All That Surrounds Us" is a collection of creative writings from fifteen members of NEW INC’s Y12 Social Architecture cohort.
by Xevi Aqeel
Collector #1
“Kneel Before” is a piece I made in examination of our relationship to and obsession with the past, nostalgia and versions of things that no longer exist.
by Underground Art And Design
Collector #1
Hold/Unfold is a portable gesture of connection and collectivity made for embodied spaces: the underground dance floor, the heat of a summer gathering, anywhere gesture and proximity shape experience. Each blade an abstract body: folded, a single figure; opened, a chain of interlinked forms in embrace, circling a shared center.
by Nitzan Hermon
Collector #1
Last winter, I held three dinners about Miranda July’s All Fours. These are the conversation prompts. Feel free to print them for your dinner, about All Fours, or any books for that matter.
by Shadowbanned Press
Collector #1
This art book honors the Black radical tradition through archival artifacts spanning the Haitian Revolution to the Black Panther Party. From a bullet at Harpers Ferry to a Panther rally pin, each object tells a story of resistance, solidarity, and the ongoing struggle for liberation across the African diaspora.
by Anna Zhang
Collector #1
A set of 5 prints from the Uncommon Objects project
by Web3Privacy Now, Piergiorgio Catti De Gasperi, and 3 more
Collector #51
Bringing together leading thinkers across technology, philosophy, and law, this collection examines how human agency, democracy, and freedom can flourish in the algorithmic age.
by Eva & Franco Mattes
Collector #16
Limited edition of 100 custom made holographic Pokémon Card on embossed paper, 42 x 30 cm (paper), 6.3 x 8.8 cm (card). Signed and numbered.
by Rayna, IY, and 4 more
Collector #138
Where are we now as creative people? Where are we going? What do we vision for the future? 75 creative people anonymously share the dreams, concerns, and joys grounding their creative thinking for the year ahead.
by Kordae Jatafa Henry, and Sean Douglas
Collector #1
ANIMALATION consists of one-of-one, 10-second moving image works composed of 300 frames from IF NOT NOW. Each exists as motion and residue, with latent stills that can be isolated or archived. The project unfolds across six volumes, released sequentially over time.
by Kordae Jatafa Henry, and Sean Douglas
Collector #1
ANIMALATION consists of one-of-one, 10-second moving image works composed of 300 frames from IF NOT NOW. Each exists as motion and residue, with latent stills that can be isolated or archived. The project unfolds across six volumes, released sequentially over time.
by IY, Yancey Strickler, and 1 more
Collector #198
Economic precarity is up. Market demands are too. People are drowning in digital overload. Political threats loom. The second Anonymous Creative Futures survey shares what 300+ anon artists and creators feel about this moment, their words 100%.
by Joshua Citarella, and Chris Mansour
Collector #4
These abstract, seemingly gestural compositions are the end result of Photoshop's "immaterial labor". The original photograph has been removed and only the retouching remains.
by Lance Weiler
Collector #17
This issue of the zine, travels to MAD Arts just north of Miami for a special look at Last Human Studio a collaborative workshop with high school students that blends vibe coding and digital literacy. Over the course of two and a half days, students move from having no prior experience with AI to staging a Dead Internet inspired pop-up exhibition.
by Lance Weiler
Collector #33
The third issue of our open prototyping zine dives into how LAST HUMAN moves from the museum to the classroom. Inspired by Fluxus and John Cage’s experimental classes at The New School, students at Columbia DSL turn learning itself into performance - building haunted interfaces, masks, and rituals that blur the line between human and machine.
by Lance Weiler
Collector #41
Issue #002 documents our latest LAST HUMAN prototype—a creepy descent into the AI slop of the dead internet, Participants were dropped into a glitching system with one urgent task: hunt down their doppelgänger. It’s a game of human CAPTCHA—prove your humanity before the algorithm erases it.
by Ariciano, and Jazsalyn
Collector #4
Cosmeage, originally experienced as a film, has traveled from NYC's MoMA to Los Angeles' The Music Center. It explores Black cultural gestures, embodied sensorial memory, and pan-African diasporic sound, while situated within surrealist architecture. This release translates the film into a tactile form of nearly 200 cinematic stills and process.
by Lance Weiler
Collector #66
Our debut issue traces LAST HUMAN’s roots, from eerie prototypes at Lincoln Center to glitch-laden mobile rituals. Dive into neurothrillers, post-cinema, and AI resistance as we explore a decaying web of synthetic identity, broken interfaces, and the horror of a world where reality no longer loads.
by Nadia Asparouhova, and Leïth Benkhedda
Collector #27
Why do some ideas spread like wildfire, while others resist being seen — despite their importance? A new book by Nadia Asparouhova explores the emerging phenomenon of antimemetics. Published by the Dark Forest Collective.
by Ruby Thelot
Collector #44
"A Few Essays on Taste" is a collection of essays on fashion, trends, and culture written by Ruby Justice Thelot in 2024.
by bri griffin, and Rhizome
Collector #92
A limited edition hat, in support of rhizome's web servers, that includes 1 year of rhizome membership! ⋆ ˚。⋆୨୧˚
by bri griffin, and Rhizome
Collector #92
A limited edition hat, in support of rhizome's web servers, that includes 1 year of rhizome membership! ⋆ ˚。⋆୨୧˚
by Joshua Citarella
Collector #38
Class Fantasy is an action RPG card game that pairs fantasy character classes with political ideologies. The game accommodates 2 - 12 players. Your goal is to defeat other characters in battle and achieve utopia.
by Joshua Citarella
Collector #38
Class Fantasy is an action RPG card game that pairs fantasy character classes with political ideologies. The game accommodates 2 - 12 players. Your goal is to defeat other characters in battle and achieve utopia.