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by Mindy Seu, Esra Soraya Padgett, and 27 more
Collector #315
How has technology shaped and been shaped by sexuality? This 700+ page artist book gathers anecdotes, artworks, and historical artifacts that reveal the pervasive and perverted origins of our digital tools. More info on the lecture performance tour in Fall 2025 below! SHIPPING IN OCTOBER.
by Morgane Billuart, and Viktor Eichler
Collector #11
Bad Kingdom is a poetic visual novel that follows three characters: Robin in Taipei, Swan in Tokyo, and a mysterious Crow, as they reflect on the loss of their beloved online multiplayer game Fly Like a Bird. The piece is presented both as an interactive Ren’Py visual story and as a comic in PDF format.
by Janez, Thomas Spies, and 10 more
Collector #27
Is it possible to create specific real-world outcomes by modifying our data streams?
by Janez, Domenico Quaranta, and 2 more
Collector #1
Essays on Art, Technology, Society and the Environment
by Janez, Noura Tafeche, and 1 more
Collector #5
Aestheticisation of Violence in Military, Gaming, Social Media Cultures and Other Stories
by Everyone Is A Girl, jules, and 3 more
Collector #23
FANDOM is a communal publication which features critical and experimental short-form responses to the theme of fandom from a variety of upcoming writers and artists.